![]() ![]() ![]() But, that’s not to say the original game was without its own flaws: unpatched bugs, easy ways to get around difficult areas, and certain boss fights that felt entirely anticlimactic. Nevertheless, Demon’s Souls persevered, and became infamous for its difficulty, design and atmosphere. It took the work of Atlus to publish the “unbelievably bad game” in America, and Bandai Namco in PAL territories. Sony only ever published Demon’s Souls in Asia. After playing Demon’s Souls for the first time, EX-SIE president Shuhei Yoshida recalls saying “This is crap, and an unbelievably bad game.” To see this content please enable targeting cookies. It dared to be different to most of the other games populating the AAA landscape, and it was a triumph for a Japanese Studio to create something so purposefully esoteric, and distinctly Japanese in its design, in an era where we once saw other Japanese developers struggle to reckon with dwindling sales and the rising costs of HD development. After it remade Shadow of the Colossus, the studio felt confident in remaking a cult classic: FromSoftware’s seminal 2009 dark fantasy RPG, Demon’s Souls.ĭemon’s Souls is a game that’s very near and dear to my heart. A gear shifted and the studio went from porting games, to remaking them entirely. For the last decade or so, it's had the thankless task of remastering and porting older games to newer consoles. ![]()
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